Network Detroit: Digital Humanities Theory and Practice

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June 15, 2014 - 5:00 pm CFP Deadline

Network Detroit: Digital Humanities Theory and PracticeNetwork Detroit: Digital Humanities Theory and Practice is one of the largest digital humanities conferences in the great lakes region, drawing scholars from across the Midwest and Canada. The goals of the conference are to foster:

*  a census of Midwestern, especially Detroit-area, digital humanities projects
*  opportunities for participants to discuss inter-institutional collaboration
*  the use of digital methods in cultural heritage work
*  conversations about what issues arise for digital humanists in this regional context

The conference brings together technological leaders from universities, colleges, museums, libraries, and businesses.

After the success of its inaugural year, Network Detroit: Digital Humanities Theory and Practice will return September 26-27, 2014 to Lawrence Technological University. The first day (September 26th) will be a traditional conference presenting the best of digital humanities research in the great lakes region by leading scholars from museums, libraries, universities, liberal arts colleges, and community colleges. For this event, we welcome proposals for individual papers, panels, and workshops that focus on the digital humanities, especially regardingDetroit history and culture.

The second day (September 27th) will be an unconference, designed to encourage new local digital humanities collaborations and projects. This unconference will feature a series of DH skills workshops. (We are also soliciting entries for a new poster contest, open only to graduate and undergraduate students.)

Traditional paper and panel proposals may address, but are not limited to, the following topics and lines of inquiry:

  • digital Detroit history and culture
  • digital art
  • humanities computing
  • digital archiving
  • career paths for digital humanists (universities, libraries, corporate, alt-ac)
  • text analysisdigital pedagogy (methods, gamification, content management systems, online learning)
  • history of the book
  • design thinking
  • simulations
  • game studies